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" In the picture above I'm also pointing to eac_server64.dll. How about you stop bitching? What did I say in my bypass post? Please read again: Well, maybe now they will, but not in the light you wanted it to. You were claiming people around these parts don't know who you are.
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Then, really, you deserve everything that's thrown at you. Don't have the time to? Not interested? Ah, correct. Means to some argument you're having.įurthermore, when will you fucking stop ranting ASM code and actually LEARN how Unreal Engine works? Maybe then you can tell us "hey, this function is called this I've mapped some symbols, so you can easily read its components". That's just there to prove your point: that some crap is not server-sided. At the same time, not explaining it properly and leaving things out, just so it can't be reproduced over updates T_T. It's like you're fucking acting NSA on FRF, dropping pieces of info and we'll figure out what you meant from the little bread-crumbs. Then you don't mention anywhere WHICH VERSION of the game is this coming from.
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They can't use it for crap, can't understand anything from it. To the non-experienced user, this is shit. You claim to want to contribute to the community and post random, retarded snippets like these. See, this is the exact thing I was talking about. OUTRIDERS_Win64_Shipping!NVSDK_NGX_D3D12_Shutdown() OUTRIDERS_Win64_Shipping!png_get_uint_16() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::Create() OUTRIDERS_Win64_Shipping!osdk::osPeerConnection::operator=() OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame() Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000320 Hello, what this the problem and solution with that ? Thx mate
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